![]() I hope you enjoy listening to it, because I certainly had a blast making it. So, there you have about 6 minutes worth of soundtrack that spans more than two hours in the game itself and will be expanded upon over time. It bridges the gap between the original AoW and this spinoff rather well and another one of my personal favorites. Celestium (04:51 - End) Another piece that originated from a simple arpeggiated sequence that turns into a grand, sprawling orchestral hybrid composition toward the end.This one centers on a black metal inspired riff and veers off in different directions as it goes along. Mass Infestation (04:21 - 04:51) The only combat song in the teaser as there are so many surprises in the action pieces that I don't want to give away right now.This track alternates between grand orchestral sweeps and subdued synth dominated sections. Tranquility (03:41 - 04:21) An easy going world map song to accompany your endeavors to establish and expand your base.March of the Machines (03:09 - 03:41) A structured, yet chaotic song with a lot of manipulated metallic percussion and brass as the mechanical behemoths establish their dominance over the other factions.Definitely one of the my personal favorites. Elsewhere (02:28 - 03:09) The part I chose to include in this teaser is the climax, but the song kind of tells a story about waking up in a place you've never been and to gradually discover the possibilities of your current surroundings as you explore further.It ebbs and flows between more grandiose passages as you manipulate the landscape to your liking. Terraformer (01:47 - 02:28) A song centered around ethnic percussion to create a nice, earthy atmosphere.People familiar with my older work know that I have an affection for using arpeggiated phrases as a base to build upon and this is one of those songs that developed from there. Ruins of a Galactic Empire (01:08 - 01:47) Both the feeling of a world destroyed and the hope of rebuilding are present in this song.Easy on the ears as you traverse the world map Lunar Labour (00:29 - 01:08) This is one of those songs that if you exchanged all the modern synth aspects and drums with orchestral instruments, it would be right at home in a baseline Age of Wonders game.I particularly like the bass instrument that permeates throughout. I wanted to create a dark atmosphere without going overboard. The drums are fairly pronounced but the underlying melody is subdued. Promethean (00:00 - 00:29) A fairly easy going one in the grand scheme of things.The magic is present in this game, which can be used both for good and for bad. Instead of being set in the fantasy realm of fantasy, this time around, it depicts the fantasy realm of fantasy. This video game’s storyline is similar to the previous games, but the details of the storyline are quite different. Each faction has their secret base or fortress, their army, and their leaders that will give the player new options to play with. Each section will also have their unique abilities, such as raising armies or producing powerful artifacts. For example, each faction has its capital where their leader resides. There are several essential areas in this video game. ![]() A player may play as either a human, a dwarf, an elven, a dragon, a vampire, an undead, or any other character that he wants to. This is one of the reasons why the game features, such as a variety of characters. These people prey on the citizens of the civilized side of the human race. On the other hand, the evil side is made up of powerful magical forces such as the vampires, the demons, the undead, and the undead demons. They live peacefully with humans in the city-states, villages, and hamlets. The elves, the dwarves, the dragons, the undead, and many other supernatural creatures are part of humanity’s “civilized” side. Humans have been forced into an uneasy alliance with the elves, the dwarves, the dragons, the undead, and other magical creatures for thousands of years. The human world has been divided into two nations-the civilized and the uncivilized.
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