![]() Without giving too much away, the narrative primarily follows the expected beats of comradeship, moments of jingoistic bravado and conflict there’s a dynamic present between two characters that very closely echoes that of Elias and Barnes from Oliver Stone’s Platoon and the influence of other major films dealing with the horrors of war are clearly evident, such as an interrogation scene that wouldn’t feel out of place in Inglourious Basterds. The structure of a campaign allows the developers to really take you on a journey by placing you in the middle of some incredibly epic set-pieces the sort of which would be impossible to replicate in a dynamic multiplayer experience of course, the mere inclusion of a SP campaign doesn’t automatically mean it’s of good quality and, as recent titles like the aforementioned Battlefield 1 have shown us, even some mechanically sound campaigns have been severely let down by almost insultingly brief runtimes.Ĭall of Duty: WWII follows the story of Private Ronald “Red” Daniels and his emotionally turbulent journey from a wet behind the ears farm boy from Texas to a battle-hardened soldier who’s learned to rely upon his instincts in order to contend with both the physical and mental scars of battle. Having to maintain the legacy of a long running series whilst also improving upon what made that series such as success in the first place is a pretty heavy burden to place upon the shoulders of a development house, so how did Sledgehammer manage to stand up to the immense challenges placed before them?ĭespite the many publications portending its demise and the best efforts of some publishers, the single player experience still lives on and I, for one, constantly welcome its inclusion as much of a kick as I get from the multiplayer and Zombie modes, it’s the narrative and gameplay of the single player campaign the ultimately makes or breaks a Call of Duty game for me and Sledgehammer have clearly strived for authenticity with the WWII camapign, enlisting the services of military Historian Martin Morgan to ensure the veracity of their recreations of actual events. Yet, Activision were listening and, after much speculation, announced that Sledgehammer’s follow up to Advanced Warfare would be a return to roots, focusing on the European theatre of war during WW2. Paramount amongst the complaints from the Call of Duty fanbase was the franchise’s apparent unwavering intent on taking the series from modern warfare into a far-flung future of theoretical weaponry and progressively science fiction trappings although each individual entry addressed these concepts in their own unique way, genre fatigue had undeniably begun to set in for even the most ardent CoD fan as they found themselves spending the better part of a decade relegated to playing nearly exclusively futuristic efforts with no sign on the horizon of a return to the conflict that made the franchise such an institution. For the first time in nearly a decade, the Call of Duty series has returned to the bloody trenches and classic boots on the ground combat of The Second World War in response to the desires of the franchises extremely vocal fanbase.ĭespite being a relatively solid offering, lacklustre multiplayer notwithstanding, Infinite Warfare performed well under expectations as it found itself going up against the unexpected behemoth that was Battlefield 1, a franchise making a return to a historical theatre of war and seemingly addressing all of the concerns that had been levelled against its direct competitor.
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