This is possibly due to an extra critical bonus Warpicks have when attacking these objects. (albeit with some damage) Grenades and mortars do damage and fling the tech, but the shield stays in its 5-wide state, despite the tech being standing.Īdditionally, Armored Tech Warpicks are much more efficient at destroying "Special Targets" than most other weapons. The expanded shield allows allied units to take cover behind it, being strong enough to withstand anti-tank lances and tank shells without the tech being moved. ![]() In addition, with the exception of different evasion and HP stats, they are also nearly identical to their promoted versions, Tech Veterans and Tech Elites, all of which have the same abilities, weapons, and AP (350).Īrmored Techs gain new expandable shields at the end of their turn, the Armored Tech drives their shield into the ground, expanding it in a curved shape about five shields wide. In VC3, Armored Techs are functionally identical to their VC2 incarnations, while gaining new abilities that increase their utility. In VC2, Armored Techs are the starting class of the Armored Tech Class Tree and can be promoted to either Tech Veterans or Fencers. ![]() Gallian Armored Techs Valkyria Chronicles 2 Tank shells, preventing damage to the Armored Tech only with a weapon of sufficiently high power (unknown if determined by Anti-Armor or Anti-Personnel Power) can penetrate the shield and deal reduced damage. ![]() Their shields are strong enough to shrug off hits from most machine guns and, in some cases, They do not carry firearms, instead wielding warhammer-like weapons to strike enemies with melee attacks. Armored Techs can disarm mines, rebuild sandbags and carry large shields into battle that can deflect most gunfire.
0 Comments
Leave a Reply. |